AI Insights · Timothy · April 2024
Top 5 Golf Games Performance in Mexico Q1 2024
In Q1 2024, the top 5 golf games in Mexico showed varied performance trends in revenue, downloads, and active users. Here’s a detailed look at their metrics.
The first quarter of 2024 saw diverse performance metrics for the top 5 golf games in Mexico, with data sourced from Sensor Tower. Below is a detailed analysis of each app's weekly downloads, revenue, and active users.
Golf Battle by Miniclip.com displayed fluctuating weekly downloads, peaking at 25K in the first week of January. The game saw a significant dip to 9.3K in early February but recovered to 21K by mid-March. Revenue trends also varied, with the highest weekly revenue of approximately $1.8K in the second week of February. Active users ranged from around 100K to 138K, showcasing a relatively stable engagement.
Golf Rival - Multiplayer Game by Zynga noted a steady increase in weekly revenue, reaching about $2.5K in mid-March. Download numbers were inconsistent, with a high of approximately 7.7K in the first week of January and a low of 1.2K in mid-February. Active users started at 37K in early January and maintained a consistent range around 20K to 30K throughout the quarter.
Ultimate Golf!, also from Miniclip.com, experienced a notable spike in downloads, particularly in the last two weeks of January with over 11K each week. Revenue figures showed peaks and troughs, with the highest weekly revenue being $811 in mid-February. Active users saw a significant rise to 24K in late January, stabilizing around 5K to 8K in the subsequent weeks.
Golf King - World Tour by RisingWings maintained a modest but steady performance. Downloads hovered around 600 to 1K weekly, with a slight increase towards the end of March. Revenue remained relatively low, peaking at $281 in late January. Active users were consistent, ranging from 6K to 7K throughout the quarter.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time had the least activity among the top 5. Weekly downloads peaked at 1.6K in late January, and active users decreased from 2.2K in early January to around 958 by the end of March. The app did not generate any revenue during this period.
For more detailed insights and comprehensive data on mobile app performance, visit Sensor Tower.